Minecraft core shader uses wrong z value for scoreboard
Popis
Scoreboard numbers renders on wrong z index. In vanilla minecraft they render on z index 0 (Position.z == 0.0), but with Labymod they render on 0.03 instead, which leads to several commonly used minecraft core shaders not working with labymod.
E.g. the shader from McTsts does not work: https://github.com/McTsts/mc-core-shaders/blob/main/hide%20sidebar%20numbers/rendertype_text.vsh because it assumes the numbers render on z index 0.0 as it always is with vanilla minecraft.
Additionally: After Adding the scoreboard widget to the hud, the text shader seems to get skipped completely making it unable to modify the scoreboard in any way with a resourcepack.
Operating System: Linux
LabyMod Version: 4.0.0+816 snapshot/cfbded
Minecraft Version: 1.20.1