Motion Blur not compatible with shaders
As soon as I try to enable Motion Blur while using a shader, a large area of the screen is white and warped/invisible.
I have tried this bug on the latest version of the BSL and the SEUS PTGI shaders and got the same error, but the appearance of the screen always behaves slightly differently. For one shader, for example, only waters were displayed in the white area.
Operating System: Windows 10
LabyMod Version: 4.1.0+915 snapshot/fc64ff
Minecraft Version: 1.20.1
Installed Addons: ItemPhysics, Toolbreak Warning, CustomCrosshair, VoiceChat, Laby's Waypoints, Full Bright, CustomNameTags, OptiFine, Flux, Death Finder, Waila