İnternet sitesine giriş yapabilmek için Minecraft'ı LabyMod'un son versiyonuyla başlatın ve Minecraft ana menüsünde kafanıza tıklayın.
Minecraft'ı LabyMod ile başlatırken sorun yaşıyorsanız veya ana menünüzde kafanızı bulamıyorsanız, LabyMod'un en son sürümünü kullandığınızdan emin olun.
Kayıt olabilmek için Minecraft Java Sürümü'nü satın almış olmanız gerekir.
Just three months after the first lines of code were written, LabyStudio released the first version of LabyMod, including features like a FPS, coordinates and IP display.
Just 14 months after the last logo and website were released LabyMod published a new and modern looking design for either the website and the logo still showing a wolf. Those designs are still the ones in use. The website constantly updates, but it kept its basic style over the time.
Merchandise was one of the most common requests by fans, so it was no surprise when our first line of merchandise was quickly sold out! We didn't just restock our shirts and hoodies, but also introduced other items over the next years, like the LabyMod cap, the LabyMod LED lamp and the LabyMod advent calendar.
LabyMod 3.0 was released to beta testers during Gamescom 2017. People who were lucky enough to catch a beta key lanyard could test the new and improved LabyMod before anyone else. And when LabyMod 3.0 eventually released publically, the servers could barely handle the hype!
With the football World Cup in 2018, LabyMod added an addon with which you could watch the football matches in Minecraft on a huge screen. Many big German servers cooperated with us to build those screens. Lots of players had fun watching the world cup with LabyMod. We also added “Germany Wings”, which were special because you weren’t able to use two colors for the normal LabyWings. We repeated the public viewing event in other football cups, as well.
This was one of the biggest updates after the release of LabyMod 3.0 as it didn’t only allow people to talk to each other in groups, but also to play funny emotes like the famous “Infinity Sit”! Funfact: Did you know that the first emotes were created by regular staff members with the use of specifically created tools?
Like with the LabyMod 3.0 beta, we gave away keys for LabyMod+ during Gamescom, so users could get the new product, which provides plenty of ways to upgrade one's appearance ingame and offers certain benefits .
Along with the release of LabyMod+, the Discord was revised, offering a channel especially for LabyMod+ users.
LabyMod hosted a huge UHC tournament for streamers and youtubers from the german community. The winners NoRisk and NQRMAN got 1000€. It was a special UHC with flying loot drops, a cool computer voice that announced events in the game and you could hear the other teams ingame with the LabyMod VoiceChat!
Many people loved our first merchandise collection. So we released our new Signature Collection containing a new shirt with a simple “LABY” signature. It was the first opportunity to get the Merch Crown again after a long period of time. Many people wanted a “LABY” shirt. The first shirts were sold out after 15 minutes!
With the release of our LabyMod mobile app for the Play Store and the App Store, we gave our users the opportunity to manage their Cosmetics & Emotes in an easy and comfortable way. Users can even use our shop in the app using LabyCoins. As a reward for using the app they can get a new exclusive Phone cosmetic!
BETA KEYS! Those are what people could get when visiting LabyMod at Gamescom 2022 in Cologne. However, to get into the LabyMod 4 closed beta was not that easy. We had a well received game in our mobile app which featured a scavenger hunt. People had to follow the compass at Gamescom in real life and answer questions. A beta key was available from a staff member after completing the game.
Finally it was there! We invited the first people to play with our new version of LabyMod. LabyMod 4 having a fresh design, new features and supporting the most recent versions could be experienced by the user for the first time. Together with our testers we are searching for issues and are constantly improving our codebase. We also made it possible to track our progress with our new blog.
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