The big moment had finally arrived - at Gamescom 2022 we were happy to officially announce LabyMod 4! The interest was huge and we had the chance to directly give out several hundred beta keys to you.
The fact that you had to wait a little longer for detailed information about the big LabyMod 3 successor has several reasons. A bit more than a year ago, we decided to completely drop the LabyMod 4 concept we had planned and start from scratch with a new focus and many lessons learned. Our vision of our own Minecraft modding framework became history. Top priority now was to put the user first. The main idea for LabyMod 4 is based on three main pillars:
- We want the best performance - and that in all new Minecraft versions.
- LabyMod 4 should have a beautiful, unified and customizable look. This includes the intuitive handling of our software and two different, and completely consistent, designs, that you can switch between at any time (modern or classic).
- It should be super easy for users as well as developers to extend our modifications.
We want to share the development process of LabyMod 4 in this blog and, together with you, make our mod an absolute must-have for Minecraft.
Daniel has spent the past few weeks finalizing the new widget editor, which has been completely rebuilt and now features a far more intuitive design. With smooth animations, a clear window system, and many useful widgets, that can be easily added to the game screen via drag and drop, the game can be customized in many new ways!
Christian is currently working on further improving the performance in Minecraft 1.8 through some rendering reworks. Minecraft 1.19 already runs very smoothly and much better than the vanilla version and the competitors.
Nico, Robin, Julian, and Matthis are working together through the list of already known bugs and are making good progress. Niklas, who just joined the LabyMod 4 team, is currently working on the notification system and other small useful features. For example, there is now a new feature that allows you to directly see which friends are currently playing on different servers in the server list. Niklas also takes care of the step-by-step integration of information from laby.net directly into LabyMod 4.
Besides the mentioned main focus points and many other small improvements, we do not plan a lot of new features for the first big release. Rather, with LabyMod 4 we have, first of all, created an extremely powerful base on which we can expand on in the coming months with frequent updates and add many more innovative features. This basis includes, for example, our specially developed Minecraft stylesheet language "LSS" (similar to CSS, which is commonly used in websites). With this, both the team and external addon developers can design new interfaces and integrate them into LabyMod without much effort. New functions and extensions can be created in almost no time at all.
With our new LabyMod 4 version, we want to give you the best Minecraft experience possible, and while that may take longer than we initially planned, our ten-person team is doing their very best to deliver a version that will exceed your expectations. We have already started giving out access to our beta version and are looking forward to offering many more users the opportunity to test LabyMod 4 before anyone else!
Bugs, unfinished parts and currently missing features are part of any beta phase. You would help us enormously by reporting anything you notice. This way, we can work together to make LabyMod 4 by far the best all-in-one modification ever and let you experience Minecraft in a way you have never done before!